GDC Narrative Game Summit :: Puzzle Dependency Charts, The Wizard of Oz as a Game
Ryan Silbert
Noah Falstein just wrapped his discussion on Puzzle Dependency Systems at the GDC.
One of the key takeaways worth sharing is this adaptation of the Wizard of Oz's linear storytelling which breaks down the Wizard of Oz film as if it were being written as a game.
An interesting tool to consider for writers in both mediums.